Color Match: Difference between revisions
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==What is Color Match?== | ==Video Work Along Tutorials (0.8.0+)== | ||
Color Match is a luminance mode introduced in | |||
[https://www.youtube.com/watch?v=lVvv9MbTWAc| Color Match Basics: Lesson 1 Two Colors] | |||
[https://www.youtube.com/watch?v=-D_ogqUKdgQ| Color Match Basics: Lesson 2 Three Colors] | |||
==What is Color Match? (incomplete, early draft)== | |||
Color Match is a luminance mode introduced in version 0.8.0. It is a mode that greatly differs from the usual operations of other HueForge luminance modes, where instead of the source image creating a mesh from the image intensity (luminance), in Color Match mode, the colours '''you select''' in the sliders create the mesh. The mesh core defines a "Custom Luminance" based on color. If you want red in the background, you put that at the bottom, if you want blue, you put that at the bottom etc. It lets you layer colors in the order you want | |||
The program is able, to its best ability, identify colors in the source image and attempt to match them to the colors that you pick to add to the sliders/mesh core. | |||
==Understanding the Color Core and the Mesh Core== | ==Understanding the Color Core and the Mesh Core== | ||
One of the biggest differences in this mode is the existence of an extra 'core' in the centre of the preview pane. | One of the biggest differences in this mode is the existence of an extra 'core' in the centre of the preview pane. | ||
[[File: Color Match Cores.png|500px|center]] | |||
===Color Core=== | |||
The color core functions exactly the same way as the color core does in the other modes. Adding colours to the sliders, or to the core will influence only the color and blending of the final painting. | |||
===Mesh Core=== | |||
The mesh core allows you to build the filament painting's mesh by picking colors and placing them on the mesh core (or the sliders). Colors placed on the lower end of the mesh core will be laid down first (for example the background of an image), and it will attempt to build its way upwards as you add colours to the mesh core. |
Latest revision as of 10:48, 3 December 2024
Video Work Along Tutorials (0.8.0+)
Color Match Basics: Lesson 1 Two Colors
Color Match Basics: Lesson 2 Three Colors
What is Color Match? (incomplete, early draft)
Color Match is a luminance mode introduced in version 0.8.0. It is a mode that greatly differs from the usual operations of other HueForge luminance modes, where instead of the source image creating a mesh from the image intensity (luminance), in Color Match mode, the colours you select in the sliders create the mesh. The mesh core defines a "Custom Luminance" based on color. If you want red in the background, you put that at the bottom, if you want blue, you put that at the bottom etc. It lets you layer colors in the order you want
The program is able, to its best ability, identify colors in the source image and attempt to match them to the colors that you pick to add to the sliders/mesh core.
Understanding the Color Core and the Mesh Core
One of the biggest differences in this mode is the existence of an extra 'core' in the centre of the preview pane.
Color Core
The color core functions exactly the same way as the color core does in the other modes. Adding colours to the sliders, or to the core will influence only the color and blending of the final painting.
Mesh Core
The mesh core allows you to build the filament painting's mesh by picking colors and placing them on the mesh core (or the sliders). Colors placed on the lower end of the mesh core will be laid down first (for example the background of an image), and it will attempt to build its way upwards as you add colours to the mesh core.