HueForge v8.1 UI Break Down: Difference between revisions
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Revision as of 22:45, 24 February 2025
Software UI Breakdown v8.1
Main Interface

1. Lighting Settings
LED Light Type
The Illumination light temperature. It is only active in Lithophane mode and when the Back Lit button is selected. Selections are Warm White 2700K, Natural White 4000K (default), Cold White 6500K, Red, Green, Blue, Cyan and Magenta.
Light Intensity:
Adjusts the strength of illumination in Lithophane mode and when Back Lit Button is selected.
Blending Type:
Select from Filament Painting or Lithophane modes. Filament Painting is normally the default and sets the Front Lit button to on. Lithophane mode invokes the Back lit mode and inverts the layer heights of populated filaments (sliders and on Color Core).
Front Lit:
Select to preview image as a filament painting (i.e. the print is to be lit from the front).
Back Lit:
Select to preview image as a colored lithophane or a mixed mode filament painting with the light source positioned behind the print. Used by itself, it does not affect filament layer heights.
Slicer View:
Select to preview the print as it would appear in a properly configured slicer view. Select Front or Back Lit button to restore to blended view. As an alternative, press and the scroll control button to temporarily switch to Slicer View while mouse cursor is in the preview window.
2. General Options and Operations
Remesh (momentary)
Recomputes the model mesh in the unlikely event that control actions are not properly reflected in the displayed geometry model. (May be removed in later versions.)
Wireframe check box
Changes the preview to show the geometry model's wireframe. Use Reset View button to restore
Reset View (momentary)
Press to restore properly scaled preview after a zoom, tilt or pan operation operation. Also used to clear Wireframe check box and restore normal preview.
Describe Button (momentary)
Opens a popup window listing the description of the current filaments and layer swaps needed in the slicer. Note: The information is also written in a [project_name]_describe.txt file when a project is saved.
Negative Button (toggle on/off)
Reverses the heights in the luminance map of an image - ON = dark (low) to light (high). Off = light (high) to dark (low). ON is the default setting for a filament painting; OFF for a lithophane. Selecting Lithophane mode turns this button off, but the button has no impact on Blending Type selection.
Width
The width of the model in mm. Note that the aspect ratio of the model is set by the image, so that this value might be adjusted to be consistent with the image aspect ratio.
Height
Height of the model in mm consistent with the image aspect ratio.
Border Width
Width of the border in mm when the Border Button is selected. The image shrinks by the width of the border. The border width is dependent on the relative model height and width. It has no effect if Border Button is not selected.
Border Depth
The height of the border in mm when the Border Button is selected. It can be taller than the overall height of the image part of the model. Its color is determined by the height of the color layer it ends on. If it is taller than the image part, its color corresponds to the color at the top of the image.
Full Range
When selected, if the luminance of an image does not extend over the full range of zero to one (black to white) the luminance range is stretch linearly to fill the entire range. This control is disabled in Color Match Luminance mode because the luminance mapping is no longer a linear function.
Border Button (toggle)
Places a rectangular border around the model. Does not follow the edges of an image with a transparent outline.
3. Filament Library
Panel
The panel displays a collection of available filaments, their colors, and transmission distances. Easily select filaments by dragging and dropping color icons from the library onto the sliders or cores.
New Filament
Add your own filaments that aren't in the library.
Filter
Easily search for specific filaments.
Sort
Sort your filaments by brand, color, transmission distance, or name.
Save Library
Save any changes you've made to the filament library.
4. Color & Mesh Core
HueForge's Color and Mesh Cores are essential components of the software's color matching and 3D model creation process:
Color Core
- Used to generate instructions for printing.
- Allows users to manipulate colors and create the final appearance of the print.
- Users can drag and drop colors from the filament library directly onto the cores.
- Does not need to exactly match the arrangement of the Mesh Core.
Mesh Core
- Only used in Color Match mode
- Used to modify and create the 3D model structure.
- Allows users to instruct HueForge on how to build the 3D model.
- Allows for more control of the 3D model for complex images.
- When working with the Mesh Core, users should aim for logical color layering. A disjointed blend can result in jarring transitions and more noticeable edges in the final mesh, potentially affecting the overall quality of the print.
5. Color Sliders
For assistance, users can access the help section from the navigation bar. This section includes user manuals, FAQs, and links to support forums.
6. Model Geometry
Our software also includes additional features such as integration with third-party applications and advanced data analytics. These features are accessible from the main interface and can be customized to suit user needs.
7. Image Settings
By familiarizing yourself with the UI components and functionalities, you can make the most of your software experience. Explore the UI, utilize its features, and reach out for support if needed.
Keyboard Shortcuts
Action | Windows/Linux | macOS |
---|---|---|
New File | Ctrl + N | Cmd + N |
Save | Ctrl + S | Cmd + S |
Undo | Ctrl + Z | |
Redo | Ctrl + U | |
Reset View | R | |
Show TD | T | |
Show all TDs | Alt + T | |
Show Layer Heights | Alt + M | |
Disable Layer | D |